Jordan Chapman is a software engineer and gameplay/graphics programmer with 8 years of experience building real-time systems and tools for AAA and indie games. Based in Austin, he specializes in Unity3D C# and native C++ graphics using OpenGL and DirectX, with credits including graphics work on Madden NFL 23 and projects at Blizzard and Panic Button. He pairs engine-level graphics expertise—morph target animation, weight/delta buffer management, and keyframe skeletal integration—with hands-on art skills in modeling, sculpting, unwrapping, texturing, and animation. Jordan has contributed to the Helix Toolkit 3D .NET ecosystem by delivering a morph-target demo and WPF.SharpDX integration, showing an ability to bridge rendering research and practical tooling. Comfortable across the full pipeline, he also has experience automating workflows and building utilities via REST/GraphQL, making him effective at both prototyping and production-grade systems.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Arizona State University
High School Diploma 3D Animation, High School Diploma 3D Animation at East Valley Institute of Technology
Helix Toolkit is a collection of 3D components for .NET.
Role in this project:
Full-stack Developer
Contributions:26 commits, 1 PR in 1 month
Contributions summary:Jordan primarily contributed to the setup and development of a morph target animation demo within the Helix Toolkit. Their work involved creating a WPF.SharpDX project, setting up the project structure, and implementing key components. They focused on building core features related to morph target support, including weight buffer management and delta buffer management. They also worked on integrating an identity skeleton and enabling keyframe animation.
Contributions:35 pushes, 5 branches in 2 years 10 months
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Jordan Chapman - Software Engineer at Panic Button