Summary
Jordan Cruz is a systems programmer and game development instructor with 8–9 years of experience shipping multi-platform titles and optimizing cross-platform performance in Unity and Unreal. He has progressed from gameplay and Unity roles to lead engineer and engineering manager, guiding teams, interfacing with clients, and shaping engineering processes at Skymap Games before moving into senior systems work at Wooly Games. As an adjunct professor at Southern New Hampshire University he brings practical studio experience into the classroom, mentoring new developers and translating production constraints into teachable lessons. His background includes low-level systems, porting, and real-time simulation projects—from VR micro-games to industrial 3D optimization and embedded noise-monitoring devices—demonstrating a comfort with both gameplay logic and systems engineering. Based in Manchester, NH, he also creates web-focused content in Spanish and has a noticeable enthusiasm for front-end tech like CSS, reflecting a broader curiosity beyond game engines. Jordan combines hands-on technical depth with a track record of shipping products and developing engineers.
8 years of coding experience
9 years of employment as a software developer
Game and Simulation Programming, Game and Simulation Programming at Southern New Hampshire University
NHTI, Concord's Community College