Jordan H

Engineer, Tools at Activision

Los Angeles, California, United States
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Summary

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Senior
🎓
Top School
Jordan H is an engineer specializing in tools and game development with 9 years of experience building cross-platform engine tech, editor tooling, and large-scale distributed services. Currently at Activision, he maintains and evolves build pipelines and live build ops for multiple studios, and previously delivered artist-facing editors and automation for Visual Concepts' NBA franchise. He has a strong track record in performance engineering—contributing to system improvements that yielded orders-of-magnitude gains—and in hardening cross-platform server systems at Teradata. An avid gamer with 3,600+ hours in Dota 2, he brings practical game-design sensibility to tooling decisions and a user-focused approach to productivity improvements. Based in Los Angeles, he prefers to deepen his current focus rather than explore other roles, combining low-level systems rigor with hands-on studio support.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's of Computer Science, Computer Software Engineering, Bachelor's of Computer Science, Computer Software Engineering at California State University San Marcos
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Github Skills (16)

environmental3
backend-api3
web-application3
backend3
react2
nodejs2
mongodb2
rest-api2
javascript2
api2
earth2
resource-manager1
typescript1
cpp1
cmake1

Programming languages (4)

C#C++BatchfileVue

Github contributions (5)

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JordanHumphrey/AirPenguin

Dec 2017 - Apr 2018

Contributions:6 commits, 6 pushes, 1 branch in 4 months
Memory Manager constructed in conjunction with github.com/johnpatek
Contributions:1 PR, 2 pushes, 1 branch in 2 years 1 month
memorymemory-manager
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Jordan H - Engineer, Tools at Activision