Summary
Jordan H is an engineer specializing in tools and game development with 9 years of experience building cross-platform engine tech, editor tooling, and large-scale distributed services. Currently at Activision, he maintains and evolves build pipelines and live build ops for multiple studios, and previously delivered artist-facing editors and automation for Visual Concepts' NBA franchise. He has a strong track record in performance engineering—contributing to system improvements that yielded orders-of-magnitude gains—and in hardening cross-platform server systems at Teradata. An avid gamer with 3,600+ hours in Dota 2, he brings practical game-design sensibility to tooling decisions and a user-focused approach to productivity improvements. Based in Los Angeles, he prefers to deepen his current focus rather than explore other roles, combining low-level systems rigor with hands-on studio support.
9 years of coding experience
3 years of employment as a software developer
Bachelor's of Computer Science, Computer Software Engineering, Bachelor's of Computer Science, Computer Software Engineering at California State University San Marcos