Jordan Jones is an Associate Platform Engineer with a decade of hands-on experience building and operating resilient infrastructure, currently focused on platform work at World Wide Technology. He brings a strong SRE and systems background from running his own on-premise, hyperconverged six-node Kubernetes cloud—used to host third-party and custom apps—which underscores his practical expertise in infrastructure as code, automation, and reliability. Previously he cut telecom operational costs by 35%, halved call signaling latency, and architected scalable cloud solutions as a self-employed SRE, demonstrating a blend of cost-conscious engineering and performance optimization. An active open-source contributor, he added Microsoft/Xbox authentication support to a well-known Minecraft protocol library, showing an ability to integrate complex auth flows into networked systems. Based in Springfield, Oregon, Jordan pairs stubborn problem-solving with a networking/systems mindset to deliver durable, production-ready platforms.
10 years of coding experience
6 years of employment as a software developer
High School Diploma, High School Diploma at Redwood High School, Visalia, CA
Parse and serialize minecraft packets, plus authentication and encryption.
Role in this project:
Back-end Developer
Contributions:24 reviews, 6 commits, 13 PRs in 1 year 7 months
Contributions summary:Jordan focused on integrating Microsoft account authentication into the Minecraft protocol. This involved adding support for authentication using the Xbox Live and Microsoft services and integrating a new Prismarine-Auth library. They also refactored and cleaned up the TCP_DNS functionality and automated port discovery for testing purposes. Further contributions include updating the default authentication method and providing an interface for custom authentication methods.
Easily expose preconfigured prometheus metrics to the outside using badges.
Contributions:15 releases, 4 reviews, 90 PRs in 1 year 3 months
gokubernetesprometheuspromql
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