Summary
Jordan Kulm is a VFX Director based in Mexico City with eight years of hands-on experience building real-time visual effects, shaders, and procedural systems. At Liquid Development he progressed from Real-time VFX/Technical Artist to Lead VFX/Technical Artist and now directs VFX efforts, blending artistic vision with low-level technical craft. His background as a Technical Director across studios and freelance work gives him fluency in compositing pipelines, performance-aware shader work, and practical tools that accelerate teams. Jordan’s BFA in Visual Effects and Motion Graphics grounds his approach in design as much as code, enabling him to bridge creative and engineering stakeholders. Colleagues describe him as a maker of “procedural doodads” — a concise hint at his habit of creating small, reusable technical solutions that punch above their weight. He brings a studio-proven ability to ship polished visuals under production constraints while continually iterating on technical workflows.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts (B.F.A.) Visual Effects and Motion Graphics, Bachelor of Fine Arts (B.F.A.) Visual Effects and Motion Graphics at The Art Institutes