Jordan Montu

Game Designer at Rockstar Games

Guelph, Ontario, Canada
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Summary

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Rockstar
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Top expert inSpace Station 13 Game Development
Jordan Montu is a Game Designer with 11 years of hands-on software and systems experience, currently shaping player experiences at Rockstar Games from Guelph, Ontario. He brings full-stack and backend expertise to game development, with notable open-source contributions to major SS13 forks (Yogstation, VGStation, TGStation, Citadel) where he optimized backend systems, refactored legacy globals, and added profiling and performance tooling. Comfortable crossing into DevOps and tooling, he has improved build scripts, API client integrations (Octokit.NET), and database query efficiency—skills that help bridge design intent and technical execution. Jordan’s work shows an uncommon blend of player-facing feature design and low-level system architecture, evidenced by vehicle responsiveness tweaks, round-report tooling, and line-by-line profilers. Colleagues rely on him to make sprawling, older codebases cleaner and faster while shipping meaningful gameplay improvements.
code11 years of coding experience
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Stackoverflow

Stats
171reputation
28kreached
3answers
1question
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Github Skills (44)

component-based10
ss10
station10
performance-analytics10
performance-monitor10
code-profiling10
apidoc10
beyond-compare10
game-dev10
architecture10
component-design10
net10
configuration-management10
dotnet10
dm10

Programming languages (19)

C#PowerShellJavaCSSC++RustCCMake

Github contributions (5)

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Repo for the original Citadel Station build that originated from /tg/ code.
Role in this project:
userBackend Developer & System Architect
Contributions:641 commits, 5 PRs, 24 comments in 4 years 1 month
Contributions summary:Jordan contributed extensively to the Citadel Station 13 codebase, focusing on core game mechanics and system design. They introduced a line-by-line profiling system, allowing for detailed performance analysis. The user also addressed bugs and implemented features related to item interactions, components and game systems, such as the thermite component, suggesting a strong understanding of the codebase architecture and functionality. They also updated map configurations, indicating contributions to the game's level design and data management.
stationzonescitadeldm
octokit/octokit.net

Feb 2018 - Feb 2020

A GitHub API client library for .NET
Role in this project:
userBack-end Developer
Contributions:2 reviews, 5 commits, 9 PRs in 2 years
Contributions summary:Jordan primarily contributed to the development and enhancement of the Octokit.NET library. They focused on adding new features, such as the `PullRequestReviewEventPayload`, and updating existing functionalities, specifically related to GitHub API clients for .NET. Their work included modifying data models, API clients, and test cases to support new features and improve existing ones. The user also addressed bugs and clarified usage instructions.
api-clientapidotnetoctokit-netclient-library
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Jordan Montu - Game Designer at Rockstar Games