Jordan Scales is a seasoned front-end-focused software engineer with 14 years of experience building polished, accessible UIs and reliable editor experiences, currently driving performance as a Webmaster at Notion. He has a strong open-source footprint—contributing to notable projects that recreate vintage UIs (98.css), surface accessibility issues (tota11y), and improve canvas graphics (isomer)—demonstrating both visual craftsmanship and practical tooling. Previous roles at Stripe and Khan Academy sharpened his full-stack instincts and attention to edge-case behavior, from progress bars to exercise frameworks. Jordan balances pragmatic engineering with playful curiosity (he’s “unsure how [he] feels about static types”) and a knack for refactoring legacy jQuery into maintainable components. Based in Hoboken, NJ, he combines product-minded thinking with hands-on implementation, often owning the small performance details that shape daily user experience.
14 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Stevens Institute of Technology
Contributions:3 releases, 274 commits, 15 PRs in 5 years 2 months
Contributions summary:Jordan primarily contributed to the project's front-end and presentation logic. They implemented styles using CSS, integrated JavaScript for interactive slideshow controls, and incorporated responsive design elements. Furthermore, the user added the ability to include an author slide with associated details such as twitter handles and links. They also added the capability to include a title.
Simple isometric graphics library for HTML5 canvas
Role in this project:
Front-end Developer
Contributions:112 commits, 13 PRs, 18 pushes in 4 years 7 months
Contributions summary:Jordan significantly contributed to the `isomer` library by implementing shaded color support within the isometric graphics functionality. This enhancement involved modifying the `isometric.js` and `color.js` files to incorporate shading based on light angles and color differences. The user also fixed perspective issues, refactored code for shape abstractions, and added a stairs demo, showcasing a focus on visual improvements and feature enhancements for the library.
node-canvaswebglcanvasjavascriptgraphics-library
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