Jordan Veitia is a game developer with 11 years of experience specializing in high-performance gameplay and tools using Godot and Unity, now based in São Paulo and currently at Globant. He has architected multiplayer backends with Nakama, extended Godot’s engine in C++, and built editor tools like a GDScript “WorldBuilder” that enabled user-driven world CRUD workflows. His background spans simulation systems (advanced weather and light maps), custom encryption for game networking, and integration of voice tech (Mumble/Murmur), showing a blend of systems thinking and practical game UX. As a frequent freelancer on Fiverr and Upwork he delivered reusable, well-documented game templates across genres, emphasizing performance and clean design. Jordan pairs startup agility with enterprise discipline, able to translate client concepts into polished, production-ready games and tooling.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Informatics, Bachelor of Science - BS, Informatics at UCAB
Contributions:11 pushes, 1 branch, 3 issues in 3 months
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