Jordi Provencio

Programmer At Paradox Tinto at Paradox Interactive

Barcelona, Catalonia, Spain
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Summary

👤
Senior
🎓
Top School
Jordi Provencio is a seasoned software engineer with 15 years’ experience specializing in virtual reality, computer graphics and high-performance interactive audio-visual systems. Based in Barcelona, he has shipped and ported numerous games across consoles and mobile platforms, solving low-level performance, memory and input challenges at studios like BlitWorks and Paradox Tinto. His background in research-driven VR tooling and real-time cluster streaming for EventLab reflects a strong mix of academic rigor and production pragmatism. Jordi enjoys digging into the internals of systems—optimizing engines, building custom asset and profiling tools, and hardening save/load systems for robustness. He pairs a designer’s sensibility for audiovisual quality with deep technical fluency in C++ and platform-specific APIs. That blend of artistic taste and systems-level curiosity makes him effective at turning creative ideas into high-performance, playable experiences.
code14 years of coding experience
job8 years of employment as a software developer
bookUPC Universitat Politècnica de Catalunya
languagesCatalan, Spanish, English
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Github Skills (11)

ogg6
abstraction5
cpp4
cpp-library4
c994
streaming4
game-development4
game-engine3
openal2
vbe1
minecraft1

Programming languages (2)

C++Vue

Github contributions (5)

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budsan/guyframework

Jul 2011 - Jan 2014

Contributions:77 commits in 2 years 6 months
gamegamesgamedevframeworkgame-development
budsan/Biribit

Apr 2015 - Sep 2015

Contributions:86 commits, 81 pushes, 1 branch in 4 months
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Jordi Provencio - Programmer At Paradox Tinto at Paradox Interactive