Summary
Jorge Luque is a hands-on game tools tester and gameplay programmer with 11 years of experience shipping games and interactive apps across Windows, mobile, WebGL and VR using Unity and Unreal (C#, C++). At Infinity Ward he pairs deep scripting and engine knowledge with practical QA and automation—testing proprietary IDEs, creating Radiant test maps, validating Maya/Ps toolchains, and managing complex Perforce workflows. He has built and ported WebGL games with custom JS/C# integration, developed educational apps and backend services, and implemented automated test pipelines with Jenkins and Unreal’s Automation Framework. Comfortable with asset creation in Blender/Maya/Photoshop and web design on WordPress/Wix, he bridges art, code and tooling to streamline developer workflows. Colleagues value his knack for turning fiddly tool bugs into reproducible test cases and clear Confluence documentation that speeds fixes into mainline streams.
11 years of coding experience
2 years of employment as a software developer
Associate of Arts - AA, Computer Programming for Games and Simulations, Associate of Arts - AA, Computer Programming for Games and Simulations at Montgomery College
Bachelor of Science - BS, Simulation and Game Design (Programming Track), Bachelor of Science - BS, Simulation and Game Design (Programming Track) at University of Baltimore
spanish (speech and writing), French, Japanese, English