Summary
Jorge Reyna is a Lead VR Engineer based in Japan with eight years of hands-on experience building immersive experiences using Unity3D and C#, spanning VR (Oculus Rift, HTC Vive, GearVR), AR on mobile, and MR on HoloLens. He has led projects from prototype to production across gaming, education, and marketing, and has deep familiarity integrating diverse input hardware such as Leap Motion, Tobii eye tracking, Kinect, PlayStation Move and custom Arduino sensors. As a co-founder and lead programmer at Radian and later Lead VR Engineer at 講談社VRLab, he blends gameplay and graphics programming with native plugin development (C#, Java) to extend Unity’s capabilities. Jorge’s background includes research in Mixed Reality game development at Kanazawa Institute of Technology and a multilingual practice (Spanish, Japanese, English) that helps him bridge international teams and clients. He’s passionate about gameplay systems and tool-building, and often tackles unusual hardware-driven interaction challenges that make experiences more tactile and research-forward.
8 years of coding experience
9 years of employment as a software developer
Research Programme, Mixed Reality Game Development, Research Programme, Mixed Reality Game Development at 金沢工業大学
Licenciatura en Multimedia y Animación Digital, Game Programmer/Graphics Programmer, Licenciatura en Multimedia y Animación Digital, Game Programmer/Graphics Programmer at Universidad Autónoma de Nuevo León
Spanish, English, japanese n2