Jorge Reyna

Lead VR Engineer at 講談社VRLab

Japan
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Summary

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Senior
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Top School
Jorge Reyna is a Lead VR Engineer based in Japan with eight years of hands-on experience building immersive experiences using Unity3D and C#, spanning VR (Oculus Rift, HTC Vive, GearVR), AR on mobile, and MR on HoloLens. He has led projects from prototype to production across gaming, education, and marketing, and has deep familiarity integrating diverse input hardware such as Leap Motion, Tobii eye tracking, Kinect, PlayStation Move and custom Arduino sensors. As a co-founder and lead programmer at Radian and later Lead VR Engineer at 講談社VRLab, he blends gameplay and graphics programming with native plugin development (C#, Java) to extend Unity’s capabilities. Jorge’s background includes research in Mixed Reality game development at Kanazawa Institute of Technology and a multilingual practice (Spanish, Japanese, English) that helps him bridge international teams and clients. He’s passionate about gameplay systems and tool-building, and often tackles unusual hardware-driven interaction challenges that make experiences more tactile and research-forward.
code8 years of coding experience
job9 years of employment as a software developer
bookResearch Programme, Mixed Reality Game Development, Research Programme, Mixed Reality Game Development at 金沢工業大学
bookLicenciatura en Multimedia y Animación Digital, Game Programmer/Graphics Programmer, Licenciatura en Multimedia y Animación Digital, Game Programmer/Graphics Programmer at Universidad Autónoma de Nuevo León
languagesSpanish, English, japanese n2
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Github Skills (2)

theory3
openstreetmap2

Programming languages (2)

ShaderLabJavaScript

Github contributions (5)

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Contributions:10 pushes, 1 branch in 2 years 10 months
pedreror1/DemoVR2019-2020

Jan 2020 - Jan 2020

Contributions:14 commits, 19 pushes, 1 branch in 2 days
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Jorge Reyna - Lead VR Engineer at 講談社VRLab