Top expert inReal-Time 3D Graphics and Game Engine Development
Jorge Rodriguez is a Senior Multiplayer Designer in Los Angeles with 21 years of experience blending game design, engineering, and product leadership across AAA and indie titles. Currently shaping progression and game modes at Infinity Ward, he previously shipped gameplay systems and combat design at Amazon Games and worked as a gameplay engineer on Crucible. He built games and core engines from the ground up—creating networking, physics, rendering, and tools—at Lunar Workshop and Matreya Studios, and co-created the stylish multiplayer shooter Double Action: Boogaloo. Jorge contributes to low-level tooling and game dev education on GitHub, including work on the widely used stb single-file C libraries and practical math-for-games examples that reveal his deep systems and math chops. Comfortable shipping both prototype-driven indie projects and large-scale multiplayer systems, he brings a rare mix of hands-on programming, design intuition, and long-term product stewardship. Colleagues rely on him to turn complex multiplayer design problems into robust, playable systems.
21 years of coding experience
15 years of employment as a software developer
Mathematics of Computation, Mathematics of Computation at University of California, Los Angeles
Contributions:95 commits, 1 PR, 13 pushes in 3 years 5 months
Contributions summary:Jorge implemented character movement using interpolation and utilized Euler angles for camera control with mouse input. They incorporated concepts like cross-products for movement relative to the camera's direction and line-plane intersection to simulate bullet trajectory and impacts. The code changes also included the implementation of billboarded sprites and a demonstration of a rotating boss enemy.
Contributions:122 commits, 3 PRs, 22 comments in 2 years 8 months
Contributions summary:Jorge contributed to the creation of a single-file C/C++ library for image resampling. The initial commit implemented the core resampling functionality using the nearest-neighbor filter. Subsequent commits expanded the API and capabilities to incorporate support for various features such as different edge behaviors, and sRGB color spaces. Further commits reveal development of a more sophisticated resample algorithm and support for additional filters.
file-formatcppbitmappublic-domainstb
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Jorge Rodriguez - Senior Multiplayer Designer at Infinity Ward