Summary
Jorge Sánchez is an Unreal Engine programmer with over a decade of technical experience and 3+ years focused on game and VR development, currently building multiplayer VR architectural visualization features in UE4/5 using C++ and Blueprints. He has shipped gameplay, AI, and networking systems for VR titles and optimized performance on platforms like Meta Quest 2, pairing deep engine-level work with hands-on profiling and tooling. Beyond gameplay, he built a custom C# launcher and operations dashboard for headset and user management, showing a pragmatic blend of engineering and product-minded systems work. His background in Linux systems administration, web/ecommerce tooling, and automated messaging reflects a broad systems skillset that surfaces in low-level debugging and production ops. Based in Punta del Este, Uruguay, he’s self-taught across OpenGL and C++ game development and is trusted to own features end-to-end in collaborative multidisciplinary teams.
11 years of coding experience
11 years of employment as a software developer
Red Hat Linux System Administration, Information Technology, Red Hat Linux System Administration, Information Technology at Red Hat
Professional Game Development in C++ and Unreal Engine, Computer Games and Programming Skills, Professional Game Development in C++ and Unreal Engine, Computer Games and Programming Skills at Tom Looman
Linux System Administration, Information Technology, Linux System Administration, Information Technology at O'Reilly School of Technology
C++ Software development, Computer Engineering, C++ Software development, Computer Engineering at Self-educated
Ruby on Rails Developer, Computer Programming, Ruby on Rails Developer, Computer Programming at Launch School