Jørgen Tjernø is a seasoned software engineer with 17 years of systems and game-focused development experience, currently at Netflix after leading engineering efforts at Spry Fox and Undead Labs. He blends low-level systems work (SDL, drivers, networking) with game development and tooling, shipping performance-sensitive features and build/CI improvements across multiple platforms. A hands-on technical director and mentor, he has a track record of improving developer productivity, championing empathetic engineering cultures, and shaping product direction. An active open-source contributor, he has improved well-known projects like SDL and the Python REPL bpython, and helped harden infrastructure such as Mozilla’s Socorro and Jenkins Android emulation. Comfortable across C++, Rust, Python and platform tooling, he often focuses on reliability, debugging ergonomics and automation. Outside of work he balances game dev and systems programming — “Game dev by day & Rustacean by night” — reflecting a practical curiosity that leads to cross-cutting engineering improvements.
Contributions:55 commits, 5 PRs, 2 pushes in 4 years 5 months
Contributions summary:Jørgen primarily worked on fixing bugs and improving the existing codebase of the game. They implemented features such as adding a shorthand variable in the Lua console for debugging. They also addressed several issues, like preventing crashes when staff members left the game world and improving drug research functionalities. Additionally, the user refactored code to remove build warnings and set SVN EOL styles.
An unofficial, automated SDL2 and SDL1.2 HG mirror.
Role in this project:
Back-end Developer
Contributions:106 commits in 1 year 9 months
Contributions summary:Jørgen primarily contributed to the SDL2 and SDL1.2 HG mirror by fixing bugs related to joystick handling, refactoring initialization and shutdown of subsystems and implementing new game controller mappings. They fixed build issues and improved the accuracy of scan code mapping on Windows. Their work involved modifying the core SDL code to improve functionality and compatibility.
sdl1windowssdlsdl2playfab
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