Joris Sanchez is a gameplay engineer with nine years of experience, currently crafting gameplay systems at Sloclap and credited on the Sifu Arena DLC. He blends a Master's-level education in game and 3D programming with practical AAA studio experience from Ubisoft Paris, bringing both academic rigour and production-ready pragmatism to game development. Comfortable across gameplay programming and systems design, Joris has a background spanning electronics, embedded-style thinking, and specialized game programming that helps him approach problems from both low-level and gameplay-centric perspectives. Based in Île-de-France, he focuses on turning design intent into polished player-facing interactions while quietly iterating to make “a bit of magic” for the industry.
9 years of coding experience
Année spéciale informatique, Informatique, Année spéciale informatique, Informatique at IUT de Montpellier-Sète
Master's degree, Jeux vidéo, Master's degree, Jeux vidéo at ARTFX
Contributions:18 commits, 17 pushes, 1 branch in 1 month
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