Jose Corbacho is a Visual Effects Technical Artist with a decade of experience applying Houdini and Unreal Engine to create procedural VFX, simulations (pyro, FLIP, vellum, rigid bodies) and runtime tools. He blends strong scripting and data skills—VEX, Python, Pandas, NumPy, MongoDB and Flask—with practical game-engine know-how in Blueprints, Materials and Niagara to streamline pipelines and build production-ready effects. His background in chemical engineering and hands-on lab research (anaerobic digestion, HPLC, GC) gives him an analytical edge and a habit of approaching FX problems with experimental rigor and measurable metrics. Jose has progressed from VFX artist roles to supervising and building tools for teams on projects at Raised by Monsters and now CI Games, showing both leadership and craft. He also teaches and has worked as a Python developer and data analytics assistant, reflecting a rare cross-disciplinary fluency between visual effects, data engineering and scientific methods. Based in the Madrid area, he’s known for turning complex simulations into optimized, reusable assets that bake reproducibility into production pipelines.
10 years of coding experience
VFX Technical Artist, Videogames, VFX Technical Artist, Videogames at Voxel School
Bootcamp Data Analytics, Data Analytics, Bootcamp Data Analytics, Data Analytics at Ironhack
Bachelor's degree, Chemical Engineering, 2014: change university, Bachelor's degree, Chemical Engineering, 2014: change university at Escuela Técnica Superior de Ingenieros Industriales
Bachelor's degree, Chemical Engineering, Bachelor's degree, Chemical Engineering at Escuela Técnica Superior de Ingeniería y Diseño Insdustrial
Federated Learning: Parameter Server doing aggregation of updates to a model coming from clients participating in a Federated Learning setup. See also the Android application companion at https://github.com/mccorby/PhotoLabeller
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