Summary
José Cubero is a software engineer with eight years of experience specializing in game development and server-side architecture, currently working at Voxel (an Amadeus company) from Málaga. He progressed through junior to senior roles at Redvel Games, leading pre-production of multiplayer projects, implementing best practices in architecture, unit testing, and dependency management, and optimizing server costs on Azure with PlayFab. Combining a degree in Computer Engineering from Universidad de Córdoba with ongoing master’s studies in Game Development at Universidad de Málaga, he blends formal CS foundations with focused game-programming skills. He favors team-oriented, extreme programming cultures and has hands-on experience integrating cloud services for scalable multiplayer backends. Notably, he has driven cost-reduction and maintainability improvements that enabled smoother transitions from maintenance to pre-production for new titles.
8 years of coding experience
5 years of employment as a software developer
Master en Creación de Videojuegos, Programación, Master en Creación de Videojuegos, Programación at Universidad de Málaga
Grado Ingeniería Informática, Mención en computación, Grado Ingeniería Informática, Mención en computación at Universidad de Córdoba