Jose Da Silva is a computer science professor and researcher based in Rio de Janeiro with over a decade of experience bridging academic research and practical software development. He holds a PhD from Universidade Federal Fluminense and works at IFRJ while conducting research at MediaLab/UFF on videogames, computer graphics, dynamic game balancing, AI, and GPGPU. Jose conceived and developed Dominoes, an exploratory data analysis tool optimized for GPU-accelerated processing of large software datasets, reflecting his focus on high-performance applied research. His background includes postdoctoral work on HPC simulations for the energy sector and a visiting research stint at the University of Nebraska–Lincoln applying GPUs to software engineering problems. He has combined roles in research coordination, game design education, and industry project management, showing fluency across research, teaching, and delivery. Colleagues know him for tackling GPU computation across diverse domains—from fluid simulation and graphics to repository data exploration—rather than focusing on a single niche.
11 years of coding experience
10 years of employment as a software developer
MSc, Computer Graphics, MSc, Computer Graphics at Universidade Veiga de Almeida
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at Universidade Federal Fluminense
Visitant Student, Repository Data Exploration, Visitant Student, Repository Data Exploration at University of Nebraska-Lincoln
Contributions:17 pushes, 2 branches in 1 year 6 months
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