Jose Espadero is a seasoned VR and systems engineer with 12+ years leading the Supercomputation and Virtual Reality Lab at Universidad Rey Juan Carlos, where he administers Hidra, the university’s largest compute cluster, and heads Quimera, one of southern Europe’s largest reconfigurable CAVE systems. His work bridges low-level systems and immersive applications: he’s built the RLD dactylologic-to-speech translator, developed InsightMIST (an arthroscopy VR simulator now distributed commercially), and created coindesigner, an open environment for building VR apps with OpenInventor. A proficient C++ developer and active open-source contributor, he’s improved core geometry and mesh-processing libraries such as libigl and MeshLab, adding practical features like vertex color support and robustness fixes. He combines academic teaching experience with hands-on sysadmin skills and haptics/graphics expertise, uniquely positioning him at the intersection of high-performance compute, interactive simulation, and clinical VR applications.
12 years of coding experience
1998, Computer science, 1998, Computer science at Universidad Politécnica de Madrid
Contributions:1 review, 21 commits, 14 PRs in 1 year 11 months
Contributions summary:Jose primarily contributed to bug fixes and code cleanups within the MeshLab project, focusing on improving the user interface and underlying mesh processing functionality. They addressed issues related to topology updates after face deletion, updated help messages in dialogs, and improved code readability. Further work involved fixing filters and enhancing the display of camera settings.
Simple MPL-2.0-licensed C++ geometry processing library.
Role in this project:
Back-end Developer
Contributions:12 commits, 16 PRs, 47 comments in 6 years 3 months
Contributions summary:Jose contributed to the libigl C++ geometry processing library by implementing and modifying functions related to file I/O, specifically for reading and writing OFF files. They added support for color-per-vertex in the writeOFF function and extended the readOFF function to handle vertex colors. The user also refactored and optimized existing code, including the squared_edge_lengths and boundary_loop functions, and fixed a crash related to boundary loops. Additionally, the user addressed warnings and included necessary headers to ensure code compilation.
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Jose Espadero - Master Of VR Lab at Universidad Rey Juan Carlos