Summary
Jose Esteve is a software architect with 14 years of experience specializing in production rendering for VFX, currently leading the core development and system architecture of Framestore’s in-house renderer, freak. He combines hands-on rendering engineering with team leadership and cross-group coordination to support high-profile productions from prototype GPU renderers to full production pipelines. His background spans R&D work on GPU-assisted texture pipelines, OSL/LLVM integration, and real-time preview renderers (e.g., MPC’s Dekko), giving him deep experience across CPU and GPU rendering stacks. Jose is equally comfortable shipping tools for volumetrics, previsualization, and asset pipelines as he is tuning renderers for production performance and scalability. Based in London, he brings a pragmatic research-to-production mindset shaped by roles at major VFX houses and early work on rendering plugins and farm automation. A detail that often goes unnoticed: he has repeatedly bridged academic research projects and studio production needs, turning experimental techniques into reliable production features.
14 years of coding experience
12 years of employment as a software developer
Universitat Politècnica de València
English, Spanish