Summary
José Fernández is a versatile game developer and seasoned .NET engineer with 14 years designing and shipping both games and backend systems from Madrid. He blends deep Unity tool and gameplay programming experience with robust backend, DevOps and full-stack .NET skills, having built integration frameworks, APIs and deployment tooling for clients across gaming, insurance and enterprise. José has led technical teams and created custom editor tools and runtime systems that sped up production—skills honed on projects from Kinect museum installations to Unity ports for consoles. He also brings startup and product-focused experience, contributing backend services in Node.js and cloud deployments on AWS. A longtime retro-tech enthusiast, he pairs nostalgia-driven curiosity about classic game tech with modern engineering practices to solve tricky serialization, validation and integration challenges. Currently focused on evolving game tooling and scalable .NET architectures, he often surfaces pragmatic automation that accelerates cross-discipline workflows.
14 years of coding experience
14 years of employment as a software developer
Técnico en programación Programación informática, Técnico en programación Programación informática at Arenal Informática
Programación y diseño web, Programación y diseño web at El Centro de Iniciativas para la Formación y el Empleo (CIFE)
Master en Desarrollo de Videojuegos con Unity3D y 3DS Max Oficial de Autodesk (MPV) Videojuegos y programación, Master en Desarrollo de Videojuegos con Unity3D y 3DS Max Oficial de Autodesk (MPV) Videojuegos y programación at CICE Escuela Profesional de Nuevas Tecnologías
Dibujo Modelado y Animación 3D Diseño 3D, Dibujo Modelado y Animación 3D Diseño 3D at Azpe Informática
Spanish, English