José Ferrão is a multidisciplinary technology leader and Chief Technology Officer with a decade of hands-on experience spanning computer graphics, robotics, computer vision, AI, and full-stack development. He combines academic depth—working toward a PhD in Computer Engineering—with practical product delivery, leading cloud-native, microservices-driven platforms and LLM/RAG-based tooling at UNO Platform and Kiwa Portugal. As creator and maintainer of nunuStudio, a WebXR-capable 3D editing and game engine, he has contributed notable enhancements to three.js and geospatial visualization libraries, demonstrating deep expertise in WebGL and interactive graphics. His toolkit ranges from C++ and Python to Go, Dart/Flutter and TypeScript, enabling cross-domain systems from embedded robotics (ROS, SLAM) to scalable web services and IoT analytics. He mentors engineering teams, shapes architecture and security standards, and still spends significant time on electronics and open-source engineering—bringing researcher curiosity to production-grade systems. Based in Santa Maria da Feira, Portugal, he blends research-driven problem solving with pragmatic product execution across both front-end UI and low-level systems work.
10 years of coding experience
1 year of employment as a software developer
Postgraduate Degree, Advanced training course of the doctoral program in computer engineering, Postgraduate Degree, Advanced training course of the doctoral program in computer engineering at Universidade de Aveiro
Tile based geographic world map visualization library for threejs
Role in this project:
Full-stack Developer
Contributions:19 releases, 13 reviews, 289 commits in 2 years 6 months
Contributions summary:José implemented new features and refactored code for the `geo-three` library. Their contributions include introducing classes, cleaning up code and adding support for browser without offscreen canvas. Additionally, they updated example usage and configurations for existing and new providers. This is a library to create Tile based geographic world map visualization.
Contributions:14 releases, 2 reviews, 4854 commits in 6 years 8 months
Contributions summary:José focused on implementing and updating UI components within the nunuStudio game engine. They added functionality for loading and manipulating images, including implementing support for blob-based image loading and handling alpha channels. They also made changes to the texture and material loading mechanisms and implemented visual effects and options, like a water and a VR controller.
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José Ferrão - Chief Technology Officer at UNO Platform