José Garrigós is a Software Engineer II based in Madrid with 10 years of professional experience building high-quality C++ systems for games and multimedia. Currently a C++ Quality Engineer at EA SPORTS’ Tiburon Studio, he brings deep domain knowledge in simulation-driven game development and rigorous QA practices for AAA titles. Previously he led Unity and Unreal Engine efforts at NexPlayer, shipping cross-platform video playback SDK features and optimizing player experiences across consoles and mobile. José holds a Bachelor’s in Computer Science and a Master’s in Videogame Development from Complutense University of Madrid, blending theoretical foundations with practical engine and tooling expertise. Fluent in English and experienced across native engines and streaming SDKs, he combines academic rigor in computation with hands-on leadership in real-time interactive systems.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Universidad Complutense de Madrid
Language Studies, English, Language Studies, English at Escuela Oficial de Idiomas
Contributions:68 pushes, 1 branch in 8 years 1 month
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