José Guerreiro is a .NET developer with 11 years of experience building full-stack solutions and game-focused tooling, currently based in Vila Nova de Gaia, Portugal. He combines commercial consultancy work at Capgemini/Altran with more recent roles at IT People Innovation and IGNÍT, bringing practical experience in enterprise engineering and product delivery. A proficient Unity contributor, he implemented shader-driven outline effects (multi-color, backface culling, scalable by screen size) in a well-known open-source repo, reflecting a strong graphics and shader skillset beyond typical backend .NET work. He holds engineering degrees in Electrical & Computer Engineering and Computer Engineering, grounding his software practice in solid hardware and systems understanding. Known for bridging game-tech creativity with production-grade .NET development, he frequently blends visual systems work with full-stack engineering.
11 years of coding experience
4 years of employment as a software developer
Engineer's degree, Computer Engineering, Engineer's degree, Computer Engineering at ISTEC
Engineer's degree, Electrical and Computer Engineering, Engineer's degree, Electrical and Computer Engineering at Instituto Superior de Engenharia do Porto
Contributions:4 releases, 108 commits, 13 PRs in 6 years 1 month
Contributions summary:José primarily focused on implementing and refining an outline image effect for Unity, making significant contributions to the project. Their work involved the creation of shaders and materials. The user added features such as multi-color outlines, backface culling, fill texture options, and scaling based on screen size.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.