José Guerreiro

.NET Developer at IGNÍT

Vila Nova de Gaia, Portugal
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Summary

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José Guerreiro is a .NET developer with 11 years of experience building full-stack solutions and game-focused tooling, currently based in Vila Nova de Gaia, Portugal. He combines commercial consultancy work at Capgemini/Altran with more recent roles at IT People Innovation and IGNÍT, bringing practical experience in enterprise engineering and product delivery. A proficient Unity contributor, he implemented shader-driven outline effects (multi-color, backface culling, scalable by screen size) in a well-known open-source repo, reflecting a strong graphics and shader skillset beyond typical backend .NET work. He holds engineering degrees in Electrical & Computer Engineering and Computer Engineering, grounding his software practice in solid hardware and systems understanding. Known for bridging game-tech creativity with production-grade .NET development, he frequently blends visual systems work with full-stack engineering.
code11 years of coding experience
job4 years of employment as a software developer
bookEngineer's degree, Computer Engineering, Engineer's degree, Computer Engineering at ISTEC
bookEngineer's degree, Electrical and Computer Engineering, Engineer's degree, Electrical and Computer Engineering at Instituto Superior de Engenharia do Porto
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Stackoverflow

Stats
1reputation
0reached
1answer
0questions
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Github Skills (11)

csharp10
shader10
dotnet-core10
unity3d10
uid6
progressive-web-apps6
react-router6
web-application6
front-end-development6
ui-design6
react6

Programming languages (5)

C#TypeScriptJavaScriptAssemblyPython

Github contributions (5)

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cakeslice/Outline-Effect

Mar 2015 - Apr 2021

Outline Image Effect for Unity
Role in this project:
userFull-stack Developer
Contributions:4 releases, 108 commits, 13 PRs in 6 years 1 month
Contributions summary:José primarily focused on implementing and refining an outline image effect for Unity, making significant contributions to the project. Their work involved the creation of shaders and materials. The user added features such as multi-color outlines, backface culling, fill texture options, and scaling based on screen size.
post-processingshaderlaboutlineimage-effectunity
Contributions:11 commits, 3 pushes in 5 months
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José Guerreiro - .NET Developer at IGNÍT