Jose López is a versatile software engineer with 13 years of experience, blending deep C++ expertise in embedded Linux and digital TV with a recent focus on Unity3D and multiplayer systems using Photon. He has moved between industries—cybersecurity, simulation, and game development—delivering both gameplay and backend multiplayer stability tools while also building driver- and video-processing software. Comfortable as a generalist programmer, Jose pairs low-level systems work (drivers, QT/QML) with high-level Unity tooling and stress testing for multiplayer environments. Based in Madrid, he balances production engineering and teaching experience, having taught Unity courses and contributed to quality and load-testing efforts at major enterprises. An understated strength is his ability to translate performance-focused embedded practices into scalable multiplayer game services and test frameworks.
13 years of coding experience
14 years of employment as a software developer
Ingeniero Informático Computer and Information Sciences General, Ingeniero Informático Computer and Information Sciences General at Universidad de Castilla-La Mancha
Master's degree Computer Games and Programming Skills, Master's degree Computer Games and Programming Skills at Universidad Complutense de Madrid
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