Jose聽Paredes

Personal at C++ Game Engine

Inglewood, California, United States
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Summary

馃懁
Senior
馃帗
Top School
Jose Paredes is a gameplay software engineer with 10+ years building immersive game systems and a decade-long personal project: a C++ game engine featuring a custom ECS, math library, memory management, Collada animation support, and Vulkan-based rendering. He has shipped gameplay systems across Unity and Unreal, led MMO gameplay development for a Steam release, and implemented AR/MR mobile apps using Niantic鈥檚 ARDK. Experienced in performance optimization, networking, cloud load balancing on Google Cloud, and launcher tooling, he blends low-level systems work with practical gameplay design. Based in Inglewood, CA, he continually prototypes gameplay demos to drive engine improvements, demonstrating a maker鈥檚 discipline rarely seen at this depth. Comfortable switching rendering backends and iterating on engine architecture, he brings both breadth across platforms and deep C++ graphics expertise to game development.
code10 years of coding experience
job6 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Lennox Mathematics, Science & Technology Academy
bookBachelor's degree, Game Programming, Bachelor's degree, Game Programming at The Art Institute of California Los Angeles
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Github Skills (10)

anchor8
solana7
token-list7
metaplex6
miner3
zcash2
amd2
cryptocurrency2
cuda2
gpu1

Programming languages (1)

Go

Github contributions (5)

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jparedes90/OpenGL-Framework

Mar 2016 - Mar 2017

Contributions:161 commits, 160 pushes, 1 branch in 11 months
jparedes90/crypto

Dec 2021 - Dec 2021

Contributions:3 pushes, 1 branch in 1 day
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