Summary
Jose Paredes is a gameplay software engineer with 10+ years building immersive game systems and a decade-long personal project: a C++ game engine featuring a custom ECS, math library, memory management, Collada animation support, and Vulkan-based rendering. He has shipped gameplay systems across Unity and Unreal, led MMO gameplay development for a Steam release, and implemented AR/MR mobile apps using Niantic’s ARDK. Experienced in performance optimization, networking, cloud load balancing on Google Cloud, and launcher tooling, he blends low-level systems work with practical gameplay design. Based in Inglewood, CA, he continually prototypes gameplay demos to drive engine improvements, demonstrating a maker’s discipline rarely seen at this depth. Comfortable switching rendering backends and iterating on engine architecture, he brings both breadth across platforms and deep C++ graphics expertise to game development.
10 years of coding experience