Summary
Jose Romo is a Technical Artist and graphics/software engineer with 10 years of experience building real-time graphics, shaders, tools, and pipelines for console, PC, mobile, and simulation projects. He has shipped technical art and graphics engineering across major titles and studios, including shader development, engine plugins, profiling and optimization for Unreal, Unity, and custom engines. Comfortable in C++, C#, Python and HLSL, he blends hands-on shader programming with DCC tool development and automation to accelerate artist workflows. His background includes simulation work for automotive AI as well as console-grade game development, giving him a rare cross-domain perspective on performance and fidelity. Known for taking ownership of end-to-end technical art systems, he pairs photogrammetry and VFX skills with in-engine tool programming to solve complex production bottlenecks. Based in Kanagawa, Japan, he continuously evolves by combining a lifelong passion for programming and digital art with practical R&D to push visual systems forward.
10 years of coding experience
9 years of employment as a software developer
1 year diploma, Computer Animation, Visual Effects and Game Design, 1 year diploma, Computer Animation, Visual Effects and Game Design at Think Tank Training Centre
B.A. Animation and Digital Art, Video Game Development Concentration, B.A. Animation and Digital Art, Video Game Development Concentration at Instituto Tecnológico y de Estudios Superiores de Monterrey / ITESM
English, Spanish, French, Japanese