Jose Valiño is a Senior Rendering Engineer with 16+ years of experience crafting real-time 3D engines and rendering systems, currently contributing at Epic Games while also working as a 3D programmer at Sketchfab. A C++ specialist with deep expertise in OpenGL and low-level concerns like memory management, threading, and optimization, he pairs production-grade engineering with scripting fluency in Lua and Python. His background spans academia and industry—teaching advanced real-time rendering, researching geometry and vegetation rendering, and co-founding a startup—bringing both practical shipping experience and research-driven insight. An active open-source contributor, he has improved cross-platform minimal C headers in projects like sokol by fixing OpenGL context and input issues, and is now looking ahead to WebGPU adoption.
Contributions:4 commits, 5 PRs, 16 comments in 4 years 4 months
Contributions summary:Jose primarily contributed to bug fixes and enhancements within the sokol project. Their work addressed OpenGL-related issues, fixed mouse input problems, and added an option for selecting the OpenGL version. They also introduced a feature related to the SOKOL_NOAPI and made changes to sokol_app.h related to platform-specific implementations and OpenGL context creation.
Contributions:14 pushes, 5 branches in 6 years 9 months
apiheaderapi-wrapperc-libraryheader-only
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Jose Valiño - Senior Rendering Engineer, Epic Games