Summary
José Vieira is a Senior AI Gameplay Engineer with a decade of experience crafting enemy and companion AI, responsive 3C movement systems, and tight combat mechanics for AAA and VR titles. Based in Tokyo, he has shipped work on Far Cry 6, Skull & Bones, Project 007 and multiple VR projects, blending Unreal Engine expertise with practical AI and animation state machine implementations. He moves comfortably between design and engineering, iterating on behavioral systems that support fun, readable encounters rather than just technically novel solutions. José favors hands-on prototyping and has a track record of making systems that feel responsive under the hood as well as polished in play. His background—Master’s in Informatics and stints across Ubisoft, IO Interactive and indie VR studios—gives him both studio-scale discipline and indie-era agility. Outside work he’s still “always making games,” pairing a designer’s sensibility with deep implementation experience.
10 years of coding experience
7 years of employment as a software developer
Master's degree, Master in Informatics and Computing Engineering, Master's degree, Master in Informatics and Computing Engineering at Faculdade de Engenharia da Universidade do Porto
Portuguese, English, Japanese