Summary
Joseph Bird is a seasoned 3D Environment Artist based in Austin with eight years of experience crafting immersive worlds for AAA titles and live-service games. He has led outsourcing pipelines, managed interdisciplinary teams, and owned level design from concept to final art on shipped projects including Epic Mickey, Epic Mickey 2, and Warhammer: Age of Reckoning. Skilled in modeling, hand-painted texturing, shaders, lighting and optimization for consoles and PC, he combines artistic craft with practical production know-how. Comfortable in fast-paced, deadline-driven studios, he also runs freelance projects and contributes technical oversight on asset pipelines. Less obvious: his background blends traditional drawing and painting with technical problem-solving, enabling both striking visuals and efficient, bug-minimized game-ready assets.
8 years of coding experience