Joseph Bird

3D Artist at Panic Button

Austin, Texas, United States
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Summary

👤
Senior
Joseph Bird is a seasoned 3D Environment Artist based in Austin with eight years of experience crafting immersive worlds for AAA titles and live-service games. He has led outsourcing pipelines, managed interdisciplinary teams, and owned level design from concept to final art on shipped projects including Epic Mickey, Epic Mickey 2, and Warhammer: Age of Reckoning. Skilled in modeling, hand-painted texturing, shaders, lighting and optimization for consoles and PC, he combines artistic craft with practical production know-how. Comfortable in fast-paced, deadline-driven studios, he also runs freelance projects and contributes technical oversight on asset pipelines. Less obvious: his background blends traditional drawing and painting with technical problem-solving, enabling both striking visuals and efficient, bug-minimized game-ready assets.
code8 years of coding experience

Programming languages (1)

SQF

Github contributions (3)

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joeyyyb/7R-bot

May 2018 - May 2018

Contributions:4 pushes, 1 branch in 1 day
DextroNC/Framework

Jul 2018 - Jun 2021

7R Mission Framework
Contributions:15 commits in 2 years 11 months
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Joseph Bird - 3D Artist at Panic Button