Joseph Dykstra

Level Designer at Naughty Dog

Oceanside, California, United States
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Summary

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Senior
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Joseph Dykstra is a Level Designer at Naughty Dog with 13 years of game industry experience blending programming, game design, and 3D art. He previously shaped systems and content at Rockstar Games—rising from technical Game Designer on Red Dead Online to Senior Game Designer—and built educational game environments and assets at Michigan State’s Games for Entertainment & Learning Lab. Known for bridging technical implementation and creative vision, he excels at turning design goals into playable, production-ready levels in Unity and proprietary engines. Based in Oceanside, California, he pairs a Media & Information degree with hands-on craft, giving him strong systems intuition alongside aesthetic sense. Colleagues rely on him for pragmatic design solutions that respect both gameplay and engineering constraints.
code13 years of coding experience
job5 years of employment as a software developer
bookBachelor's Degree, Media & Information (Game Design Specialization), 3.69, Bachelor's Degree, Media & Information (Game Design Specialization), 3.69 at Michigan State University
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1,436reputation
1.2mreached
18answers
5questions
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top-5%
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Github Skills (200)

npm-package10
web-development10
torrent10
browser10
ipc10
html10
emitter10
json10
mp310
dom10
ogg10
nodejs10
milliseconds10
svelte10
webrtc10

Programming languages (24)

C#PowerShellJavaCSSC++RustCColdFusion

Github contributions (5)

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ArtskydJ/NXC_Source

Jan 2015 - Jan 2020

Contributions:7 pushes in 5 years
ArtskydJ/Remember-TV

Jan 2019 - May 2023

An electron app to track which episodes you've watched, which are in progress
Contributions:3 releases, 13 PRs, 60 pushes in 4 years 4 months
electron
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