Summary
Joseph Dykstra is a Level Designer at Naughty Dog with 13 years of game industry experience blending programming, game design, and 3D art. He previously shaped systems and content at Rockstar Games—rising from technical Game Designer on Red Dead Online to Senior Game Designer—and built educational game environments and assets at Michigan State’s Games for Entertainment & Learning Lab. Known for bridging technical implementation and creative vision, he excels at turning design goals into playable, production-ready levels in Unity and proprietary engines. Based in Oceanside, California, he pairs a Media & Information degree with hands-on craft, giving him strong systems intuition alongside aesthetic sense. Colleagues rely on him for pragmatic design solutions that respect both gameplay and engineering constraints.
13 years of coding experience
5 years of employment as a software developer
Bachelor's Degree, Media & Information (Game Design Specialization), 3.69, Bachelor's Degree, Media & Information (Game Design Specialization), 3.69 at Michigan State University