Joseph Dykstra

Level Designer at Naughty Dog

Oceanside, California, United States
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Summary

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Senior
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Joseph Dykstra is a Level Designer at Naughty Dog with 13 years of game industry experience blending programming, game design, and 3D art. He previously shaped systems and content at Rockstar Games—rising from technical Game Designer on Red Dead Online to Senior Game Designer—and built educational game environments and assets at Michigan State’s Games for Entertainment & Learning Lab. Known for bridging technical implementation and creative vision, he excels at turning design goals into playable, production-ready levels in Unity and proprietary engines. Based in Oceanside, California, he pairs a Media & Information degree with hands-on craft, giving him strong systems intuition alongside aesthetic sense. Colleagues rely on him for pragmatic design solutions that respect both gameplay and engineering constraints.
code13 years of coding experience
job5 years of employment as a software developer
bookBachelor's Degree, Media & Information (Game Design Specialization), 3.69, Bachelor's Degree, Media & Information (Game Design Specialization), 3.69 at Michigan State University
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1,436reputation
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18answers
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Github Skills (200)

floppy10
npm-package10
dialog10
torrent10
browser10
html10
json10
nodejs10
svelte10
milliseconds10
webrtc10
sublime10
css10
scraper10
time-series10

Programming languages (20)

PowerShellJavaCSSC++CRustColdFusionTwig

Github contributions (5)

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ArtskydJ/NXC_Source

Jan 2015 - Jan 2020

Contributions:7 pushes in 5 years
Contributions:1767 commits, 4373 pushes in 1 year 6 months
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Joseph Dykstra - Level Designer at Naughty Dog