Joseph Hocking is a founder and lead engineer with 14 years building interactive media, XR, and game experiences across mobile, web, and headset platforms. He specializes in Unity/C# and JavaScript/WebGL, having shipped VR surgical simulations, AR platforms, and Snapdragon/Adreno demo apps for clients including Qualcomm and healthcare teams. An author of Unity in Action and an active contributor to CraftyJS’s 2D engine, he blends production engineering with open-source maintenance and build tooling. His career spans startups, corporate R&D, and academia—teaching digital art while delivering commercial products—which gives him a rare mix of creative, technical, and instructional perspective. Based in Chicago, he now leads Tokkitron, focusing on XR and game projects that bridge immersive design with pragmatic engineering.
14 years of coding experience
20 years of employment as a software developer
MFA Digital Media, MFA Digital Media at Rhode Island School of Design
Contributions summary:Joseph primarily contributed to the CraftyJS game engine's 2D component, adding features and addressing code maintenance. Their work includes adding getters, setters, and a `numChildren` getter for the 2D component. Moreover, the user rebuilt the minified code, which suggests involvement in the build process. Their contributions indicate a focus on improving the component's functionality and maintainability within the game engine.
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Joseph Hocking - Founder & Lead Engineer at Tokkitron