Summary
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Rockstar🎓
Top SchoolJoseph Scheinberg is a Staff Software Engineer based in Austin, Texas with a decade of experience building game and build-pipeline systems at companies like Unity, Intel, Treyarch, and Terminal Reality. He has advanced from programmer and contract roles into senior engineering positions, specializing in build pipelines and developer tooling that support large-scale game development and complex CI workflows. At Unity he moved from senior engineer to staff-level impact, signaling a shift toward architecture and cross-team technical leadership. His background spans both game studio and silicon-company engineering cultures, giving him a practical blend of performance-sensitive systems work and production-grade tooling. Joseph holds a BS in Computer Science from the University of North Texas and is known for solving tricky integration and build-distribution problems that often sit behind the scenes of shipped titles.
10 years of coding experience
14 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at University of North Texas