Joseph Spiro is a Developer Relations Engineer at Google focusing on Firebase for games and partnerships, bringing 17 years of cross-disciplinary software experience across VR, cloud rendering, and game development. He combines deep hands-on engineering—building JNI/native camera interfaces, UE4/Vulkan cloud deployments, and Roslyn-based in-game script editors—with developer advocacy to help studios ship reliable, editable gameplay systems. His background spans mobile, backend, and real-time graphics work at YouTube, E-Line Media, and Timefire VR, giving him a rare blend of product R&D and production engineering fluency. Joseph also has experience streamlining pipelines and tooling—authoring CI/build distribution systems and localization tooling—that consistently accelerates iteration velocity. Based in New York, he pairs a Master of Computer Science with a creative media BA, reflecting strengths at the intersection of interactive media, developer tools, and scalable cloud graphics.
17 years of coding experience
7 years of employment as a software developer
Master of Computer Science (MCS), Computer Science, Master of Computer Science (MCS), Computer Science at Arizona State University
BA, Radio/Television/Film, Business Minor, BA, Radio/Television/Film, Business Minor at Northwestern University
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Joseph Spiro - Developer Relations Engineer Firebase (Games & Partnerships)