Josh is a Canadian software engineer with nine years of hands-on experience who blends practical engineering with creative indie game development and hard-surface modeling. While coding is described as a hobby, he contributes meaningfully to projects and brings a maker’s mindset—comfortable iterating on game systems, tools, and assets. He likely excels at prototypes and tooling that bridge art and code, making him a strong fit for small teams or studios that value multidisciplinary contributors. His background suggests a knack for pragmatic problem-solving and visual-oriented engineering work.
Blender addons that improve the game development workflow between Blender and Unreal.
Contributions:2 releases, 2 reviews, 27 PRs in 2 months
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