Josh Bainbridge

Head Of Lighting And Rendering Technology at Framestore

London, England, United Kingdom
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Summary

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Senior
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Top School
Josh Bainbridge is a seasoned software engineering leader with 11 years’ experience specialising in lighting, shading and rendering technology for film and media. As Head of Lighting and Rendering Technology at Framestore he has consolidated teams and streamlined backend and UX engineering to align R&D with production needs and business strategy. Formerly a software architect and senior rendering engineer, he blends hands-on implementation of high-performance renderers with strategic oversight of AI/ML workflows that boost creative productivity. Trained in computer animation and VFX (MSc, Bournemouth), he brings a rare combination of motion-graphics roots and scalable software design, often translating experimental research into production-ready shading and lighting tools.
code11 years of coding experience
job9 years of employment as a software developer
bookMaster's Degree Computer Animation and Visual Effects MSc, Master's Degree Computer Animation and Visual Effects MSc at Bournemouth University
bookBachelor's Degree Animation and Visual Effects BA(Hons), Bachelor's Degree Animation and Visual Effects BA(Hons) at Falmouth University
languagesEnglish
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Stackoverflow

Stats
175reputation
9kreached
1answer
8questions
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Github Skills (74)

linux10
iterm10
text-editor10
volume-rendering10
rendering9
tree-sitter9
rust-lang9
siggraph9
color-scheme9
rust9
code-editor9
vim9
putty9
xfce9
multiplayer9

Programming languages (8)

DockerfileShellC++RustGoTree-sitter QueryZigNix

Github contributions (5)

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joshbainbridge/qmc-sampler

Apr 2021 - Jun 2022

Contributions:1 release, 99 pushes, 3 branches in 1 year 1 month
Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.
Contributions:17 commits, 22 PRs, 36 pushes in 2 years 2 months
siggraph
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