Josh Baird is a software developer with 12 years of hands-on experience building maintainable backend systems and practical tools. Based in the Detroit area, he prioritizes readable, well-tested code and quickly learns whatever technology best fits the problem. At Finys he contributes to production software while earlier roles involved migrating and modernizing legacy systems, rewriting VB to C#, and automating workflows with C# WPF. He’s an active open-source contributor to feather-rs, improving core Minecraft server mechanics like command handling, text translation, and item damage calculations—work that blends systems thinking with game-facing features. Comfortable across SQL, Windows server administration, and load-balancing in small-team environments, he brings both operational reliability and pragmatic engineering. Colleagues can expect a self-directed developer who balances practical delivery with attention to long-term maintainability.
12 years of coding experience
Bachelor of Science - BS, Computer Science, 3.84, Bachelor of Science - BS, Computer Science, 3.84 at Oakland University
Contributions:17 commits, 4 PRs, 6 comments in 2 months
Contributions summary:Josh contributed to the core functionality of the Minecraft server implementation, focusing on features such as command implementation, server shutdown mechanisms, and item damage calculations. They introduced new functions for text translation, essential for in-game messaging and server status updates. Furthermore, the user implemented tool damage mechanics and item handling, directly impacting the game's core gameplay features.
Contributions:21 pushes, 1 branch, 1 issue in 9 years 9 months
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