Josh Barczak

Fellow GPU Architect at AMD

Cockeysville, Maryland, United States
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Summary

👤
Senior
🎓
Top School
Josh Barczak is a Fellow GPU Architect with over a decade of hands-on experience designing graphics and raytracing software for leading GPU vendors and game studios. He led rendering and toolchain development for the Civilization franchise at Firaxis and later defined Intel’s GPU raytracing architecture from the driver and software perspective, collaborating closely with hardware teams, standards bodies, and game developers. His background spans low-level GPU programming, shader development, and GP-GPU/parallel computing with deep expertise in C++, DirectX, OpenGL, HLSL and OpenCL. Josh has a track record of prototyping and shipping novel rendering techniques tied to new API capabilities (DX10/10.1) and bringing cinematic rendering systems into production. Now at AMD, he continues to shape GPU architecture while leveraging practical game-engine experience to keep developer needs central to hardware-software co-design. Based in Maryland with MS and BS degrees from UMBC, he pairs research-minded problem solving with production engineering discipline.
code11 years of coding experience
job17 years of employment as a software developer
bookUMBC
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Github Skills (25)

shader10
analyzer10
pyramid10
hlsl10
hosts9
llvm-clang9
directx9
cpp8
bgfx8
partial8
clang8
wgsl8
blobs7
llvm7
compiler6

Programming languages (1)

C++

Github contributions (5)

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jbarczak/BRay

May 2015 - Oct 2016

Contributions:13 commits, 4 pushes, 1 branch in 1 year 4 months
jbarczak/Simpleton

Mar 2015 - Oct 2018

Contributions:20 commits, 2 PRs, 13 pushes in 3 years 7 months
recyclingkeeputility-libraryblobs
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Josh Barczak - Fellow GPU Architect at AMD