Summary
Josh Cross is a game engineer based in San Francisco with a decade of hands-on experience building and shipping live-service multiplayer experiences. Currently at World Golf Tour, he turned backlog items and community requests into high-impact features like the Coin Chaos event and in-world sponsored ads, rapidly becoming a go-to engineer for cross-cutting work. His background spans Unity/C# client engineering and Python/C++ work on Panda3D for a 3D MMORPG, where he improved performance, tooling, and large-scope event systems that drove record concurrent players. He pairs strong debugging and optimization skills with a talent for making non-technical teams productive through content tools and clear communication. A former UCSD TA and researcher, Josh has a track record of speeding up legacy systems (6–10x) and teaching complex C++ concepts to large classes. He brings a pragmatic, player-focused mindset and a knack for turning long-standing technical debt into shipped features.
10 years of coding experience
5 years of employment as a software developer
University of California, San Diego