Summary
Josh Dowell is a pragmatic software engineer with 10 years of experience specializing in game development and engine integrations, currently building tools and systems at Nightdive Studios. He has shipped gameplay and post-release updates on titles like Blade Symphony and Dystopia, improved network prediction and memory safety, and rebuilt tooling to support legacy assets and user-generated content. Josh also created SDKs and an OpenAPI-driven C# generator for Nexus.gg integrations, showing a knack for automating release workflows and bridging engine ecosystems (Unreal/Unity). Comfortable across gameplay, tools, and backend integrations, he pairs hands-on debugging with system-level thinking and a background in games, animation, and VFX. Based in Milton Keynes, he combines practical production experience with a taste for side projects and open-source contributions that keep his skills sharp.
10 years of coding experience
3 years of employment as a software developer
Games, Animation & VFX, Games, Animation & VFX at Milton Keynes College Group