Josh Dowell

Software Engineer at Nightdive Studios

Milton Keynes, England, United Kingdom
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Summary

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Rockstar
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Top School
Josh Dowell is a pragmatic software engineer with 10 years of experience specializing in game development and engine integrations, currently building tools and systems at Nightdive Studios. He has shipped gameplay and post-release updates on titles like Blade Symphony and Dystopia, improved network prediction and memory safety, and rebuilt tooling to support legacy assets and user-generated content. Josh also created SDKs and an OpenAPI-driven C# generator for Nexus.gg integrations, showing a knack for automating release workflows and bridging engine ecosystems (Unreal/Unity). Comfortable across gameplay, tools, and backend integrations, he pairs hands-on debugging with system-level thinking and a background in games, animation, and VFX. Based in Milton Keynes, he combines practical production experience with a taste for side projects and open-source contributions that keep his skills sharp.
code10 years of coding experience
job3 years of employment as a software developer
bookGames, Animation & VFX, Games, Animation & VFX at Milton Keynes College Group
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Github Skills (31)

sdl10
source-sdk10
sdk10
volt10
simulation9
assertion9
physics-engine9
quake9
source-engine9
physics8
collision8
spatial-audio7
collision-detection7
game-development7
cpp7

Programming languages (6)

C++CHolyCDIGITAL Command LanguageSquirrelPython

Github contributions (5)

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Slartibarty/Quake2Game

Oct 2020 - Apr 2022

Contributions:518 commits, 111 pushes, 3 branches in 1 year 6 months
Slartibarty/JaffaQuake2

May 2020 - Jan 2021

Contributions:31 commits, 11 pushes, 4 branches in 8 months
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Josh Dowell - Software Engineer at Nightdive Studios