Josh Engebretson

Generalist Programmer at Epic Games

Cary, North Carolina, United States
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Summary

👤
Senior
Josh Engebretson is a seasoned technical leader with over 25 years in systems programming and engine architecture, currently shaping developer platform strategy at Epic Games in Cary, NC. He blends deep C++ engine expertise with large-scale distributed systems work, evolving from core Unreal Engine runtime and Editor internals to founding the Horde distributed compute platform. Josh has repeatedly built production-ready engines and tooling as a serial co-founder, from indie MMOs to the Atomic Game Engine used across industries and platforms. Recently he’s been architecting global remote AI execution frameworks to support high-throughput model processing for Unreal and Fortnite. Known for bridging low-level performance engineering with cloud-scale automation, he focuses on making the heaviest production workloads reliable and easy to operate. An interesting through-line: he moves fluidly between metal and cloud, shipping both embedded engine internals and global compute orchestration.
code8 years of coding experience
job20 years of employment as a software developer
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Github Skills (10)

epic10
blueprint10
unreal-engine-410
unreal10
animation10
game-development9
sdk4
browser3
golang2
datadog2

Programming languages (1)

TypeScript

Github contributions (5)

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josh-engebretson/ios-deploy

Oct 2018 - Sep 2019

Install and debug iPhone apps from the command line, without using Xcode
Contributions:4 pushes, 3 branches in 10 months
appstoreconnectiphoneapp-storeiparelease-management
Luke0915/Unreal422

Nov 2018 - Jun 2019

The source code of Unreal422, may be modified by me.
Contributions:142 commits in 7 months
unreal-engineue4modified
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Josh Engebretson - Generalist Programmer at Epic Games