Josh Jones is a Senior Software Engineer in Redmond with 16 years of experience building everything from distributed server backends and microservices to mobile and desktop applications. At Microsoft he’s delivered high-throughput services and customer-facing integrations—like warranty status systems and chat/voice bot integrations—that handle millions of API calls and improve support workflows. He’s led and mentored small teams, introduced CI/CD and agile practices at prior employers, and redesigned core business systems for measurable operational improvements. His background spans C++, .NET, iOS, and cloud-native service design, with hands-on work in game-engine physics improvements as an open-source contributor to the widely used Godot Engine. Colleagues describe him as a pragmatic problem-solver who pairs deep technical skill with an emphasis on developer productivity and customer impact. He’s motivated by building software that makes life easier for both employees and end users.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end Developer
Contributions:152 reviews, 21 commits, 29 PRs in 1 year 9 months
Contributions summary:Josh primarily focused on improving the Godot Engine's physics calculations, specifically in the area of moment of inertia calculations. They corrected a typo in the calculation for multiple 3D shape types, ensuring more accurate physics simulations. Additionally, the user fixed visual behavior related to the NavigationRegion3D gizmo, improving editor usability. Furthermore, they addressed a typo when setting NavigationRegion travel_cost, and they added the NavigationLink3D node and improved related settings.
Contributions:91 pushes, 2 branches in 3 years 3 months
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