Summary
Josh Malmquist is a Senior Gameplay Programmer with 11 years of experience specializing in C++, C#, Unity, and level design, currently shipping gameplay systems at Hi-Rez Studios. A Rochester Institute of Technology graduate in Game Design & Development, he has progressed from intern and associate roles to senior engineer, blending engine-level programming with hands-on level balancing and scripting. Josh’s background includes teaching assistant work on game engine courses, reflecting a knack for explaining complex systems and mentoring peers. He’s comfortable iterating on mechanics and balance as well as implementing robust gameplay features, a combination that helps translate design intent into playable, polished experiences. Based in Alpharetta, Georgia, he brings both production discipline and a designer’s perspective to solve gameplay challenges efficiently.
11 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Game Design and Development, Bachelor's degree, Game Design and Development at Rochester Institute of Technology
English