Summary
Josh Markiewicz is an experienced engineering leader specializing in online and multiplayer game services, currently directing Online Game Services at Epic Games after leading the EOS SDK team. With over two decades in game development and 12 years of continuous experience at Epic, he has architected cross-platform online systems across console generations from Xbox/PS2 to PS5. He combines deep Unreal Engine and C++ expertise with hands-on work in networked gameplay, tools programming, and third-party SDK integrations to deliver scalable, player-facing features. Josh is known for turning SDK integrations into full-service, in-house platforms that support social features and matchmaking at scale. Based in Cary, NC and holding a BS in Computer Science from Cornell, he brings both console-era pragmatism and modern service-oriented design to live game ecosystems. An understated strength is his track record of evolving legacy multiplayer tech into robust, cross-generational services that keep games connected across platform shifts.
12 years of coding experience
23 years of employment as a software developer
BS Computer Science, BS Computer Science at Cornell University