Josh Markiewicz

Engineering Director, Online Game Services at Epic Games

Cary, North Carolina, United States
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Summary

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Senior
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Top School
Josh Markiewicz is an experienced engineering leader specializing in online and multiplayer game services, currently directing Online Game Services at Epic Games after leading the EOS SDK team. With over two decades in game development and 12 years of continuous experience at Epic, he has architected cross-platform online systems across console generations from Xbox/PS2 to PS5. He combines deep Unreal Engine and C++ expertise with hands-on work in networked gameplay, tools programming, and third-party SDK integrations to deliver scalable, player-facing features. Josh is known for turning SDK integrations into full-service, in-house platforms that support social features and matchmaking at scale. Based in Cary, NC and holding a BS in Computer Science from Cornell, he brings both console-era pragmatism and modern service-oriented design to live game ecosystems. An understated strength is his track record of evolving legacy multiplayer tech into robust, cross-generational services that keep games connected across platform shifts.
code12 years of coding experience
job23 years of employment as a software developer
bookBS Computer Science, BS Computer Science at Cornell University
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Github Skills (15)

mouse10
keyboard9
google-workspace9
network8
synergy7
google6
android6
perforce6
ios5
textlint4
vscode3
vscode-extension3
visual-studio2
visual-studio-code2
testing1

Programming languages (3)

TypeScriptJavaC++

Github contributions (5)

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karabaos/UnrealVN

Apr 2014 - Feb 2015

Contributions:61 commits in 9 months
sensemilli/FlexGit

Jul 2015 - Sep 2015

Contributions:34 commits in 2 months
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Josh Markiewicz - Engineering Director, Online Game Services at Epic Games