Josh Miller is a game designer with nine years of experience blending research-driven design and live-service content, currently shaping systems at Scopely after two years as a Content Designer on World of Warcraft at Blizzard. He holds a PhD in Human-Computer Interaction and Game User Research from Northeastern, where his work on Foldit applied Cognitive Load Theory and Self-Determination Theory to improve new-player onboarding in a widely recognized citizen-science game. Josh specializes in synthesizing game design fundamentals with learning and motivation psychology to create engaging, retention-focused player experiences. His background spans academic research, systems reward design, and hands-on development for human computation games, giving him a rare mix of empirical rigor and production-facing craft. Based in New York, he brings both live-ops sensibility and scholarly insight to design problems, often translating complex cognitive principles into playable, scalable systems.
9 years of coding experience
9 years of employment as a software developer
Computer Science, Computer Science at Steinert High School
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Northeastern University
Neuroscience Computer Science Mathematics, Neuroscience Computer Science Mathematics at Colgate University
A headless server for making API calls to the Vennt database.
Contributions:13 reviews, 8 PRs, 93 pushes in 1 year 8 months
headless-serverapicallsdatabaseheadless
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