Josh Mitchell is a developer with nine years of experience building web, mobile and VR applications at McMaster University, where he currently supports educational research and learning platforms. He specializes in stereoscopic VR and mobile app development—having shipped a cross-platform VR Bell Ringer and designed custom Google Cardboard packaging used across undergraduate anatomy courses. Equally comfortable in full-stack web work and multimedia production, he has built custom WordPress plugins, managed the MacAnatomy portal, and creates educational graphics and video content. Josh pairs hands-on coding (PHP, JavaScript, Android/iOS) with instructional experience teaching first-year Python, giving him a strong bridge between pedagogy and technology. Outside work he pursues game development, videography and music, bringing a creative, multimedia lens to educational software.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Engineering - BE, Computer Software Engineering, Bachelor of Engineering - BE, Computer Software Engineering at McMaster University
A 2D Turn-Based Strategy game in the vein of Final Fantasy Tactics/Fire Emblem, based on WoTC OGL mechanics. Robust user-created content support. Developed in Unity
Contributions:75 commits, 1 PR, 68 pushes in 5 years 11 months
gamein-game2d-turnstrategyogl
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