Summary
Josh Nelson is a software engineer with nine years of experience building full-stack web applications and real-time multiplayer systems. He co-created Plinko.js, an open-source browser-based multiplayer physics game that demonstrates expertise in client-server synchronization, binary serialization, and latency mitigation using JavaScript, WebSockets, Node.js, React, and HTML5 Canvas. Currently at Planning Center, he brings practical production experience from startups and consulting work, including Rails APIs and React frontends for productivity and content-sharing apps. His background in marketing and operations informs a pragmatic approach to product-driven engineering—he has saved departments money and streamlined processes through software. Based in Port Orchard, WA, Josh is comfortable owning both server and client concerns to deliver seamless, low-latency user experiences. He often gravitates toward projects that push browser-native capabilities without plugins, reflecting a bias for elegant, interoperable web solutions.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science (BS), Marketing and Management Leadership, Bachelor of Science (BS), Marketing and Management Leadership at Portland State University - School of Business
English