Summary
Josh Samuels is a seasoned software engineer and game studio founder with over two decades of experience building web platforms, games, and cloud infrastructure. He has led engineering teams and end-to-end projects—from founding Raindrop Games and shipping titles on Unreal and Unity to driving DevOps migrations and cost optimizations on AWS at BloomBoard. Comfortable across backend, DevOps, and game systems, he has hands-on expertise in Python, PHP, Go, Kubernetes/EKS, CI/CD and a history of scaling high-traffic sites and reporting systems. Based in Redwood City, he pairs entrepreneurial product instincts with practical tooling: he’s negotiated publisher contracts, managed multi-site migrations, and implemented automation that saved thousands monthly. An AV tech, musician and game maker off-hours, Josh brings a creative, systems-thinking approach that surfaces elegant technical and design trade-offs.
9 years of coding experience
24 years of employment as a software developer
Computer Science, Computer Science at Moorpark College
Newbury Park High School
French