Josh Sanderson

Head Of Customer Software at Corvus Robotics

Raleigh-Durham-Chapel Hill Area United States
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Summary

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Senior
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Josh Sanderson is a seasoned software leader with 12 years of experience building and guiding complex systems from startup to enterprise, currently heading Customer Software at Corvus Robotics to enable autonomous movement of physical goods. His background spans hands-on engineering and technical leadership across robotics, AR/VR, backend, frontend, and simulation—roles at Shield AI, Audible, and Amazon Robotics evidence his cross-domain fluency. A founder and longtime consultant, he blends product-minded architecture with practical implementation, having led a startup exit when Rooftop Media was acquired by Audible. Josh is also an active open-source contributor to notable projects like Babylon.js, where he improved input handling, UI components, and browser compatibility, showing attention to both UX and low-level graphics details. Based in the Raleigh-Durham-Chapel Hill area, he pairs entrepreneurial instincts with systems-level thinking to deliver production-grade autonomous and immersive experiences.
code12 years of coding experience
job28 years of employment as a software developer
bookFlorida Institute of Technology
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Stackoverflow

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17,747reputation
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Github Skills (31)

javascript10
game-engine10
spring10
game-dev10
ui-components10
typescript10
babylonjs10
java10
tomcat10
typescript-types10
mouse-events10
typescripts10
game-development10
apache9
twitter-bootstrap9

Programming languages (10)

TypeScriptMDXJavaAstroJavaScriptVueGroovyRuby

Github contributions (5)

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BabylonJS/Babylon.js

Jan 2021 - Apr 2022

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFront-end Developer
Contributions:7 commits, 3 PRs, 4 comments in 1 year 3 months
Contributions summary:Josh primarily contributed to improving the Babylon.js engine's input handling and UI components. They addressed browser compatibility issues, specifically resolving a passive event warning in Chrome and adding feature detection for IE11. The user also merged a branch related to fixes in the property grid components and fixed a shader compile error. Furthermore, they updated the TextureDome component after setting halfMode or crossEye and modified the material property grid components.
gameopen-gameenginebabylonjavascript
kaliatech/website-jgstech

Sep 2018 - Feb 2025

Jgstechnical.com website using nuxt.
Contributions:8 PRs, 37 pushes, 7 branches in 6 years 6 months
nuxtvuenuxtjsnuxt-modulevuejs
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Josh Sanderson - Head Of Customer Software at Corvus Robotics