Josh Shepherd is a seasoned software engineer with 9 years’ experience specializing in game and entertainment software, currently building and optimizing UIs in Unreal Engine 5 at Double Eleven. He brings deep practical expertise in C#, Unity, UE4/5 (Common UI/UMG), MVVM/WPF, and cross-platform deployment across Xbox, Switch and PC. Josh has a first-class Computer Science degree focused on Games Development and a track record of shipping core UI systems, debugging input stacks, and improving performance on live projects like Minecraft: Dungeons. Previously he developed in-house control and motion tooling, VR ride previews, and mobile integrations, showing a blend of frontend polish and systems-level problem solving. Comfortable with Agile workflows and documentation, he pairs an engineer’s rigor with creative experience design—plus basic Mandarin and a long-standing passion for games, web dev and music that inform his collaborative approach.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science (Games Development), 1st (4.0 GPA), Bachelor's degree, Computer Science (Games Development), 1st (4.0 GPA) at University of Wolverhampton
Hillcrest School & Community College
Computer Software Engineering, Computer Software Engineering at TDM Wyre Academy
Set of UI tools and scripts for integrating Spotify into your Unity game/app!
Contributions:1 release, 52 commits, 2 PRs in 2 years 9 months
spotify
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